![]() It's shortly after the content you got to play through in early access. ![]() There is a mirror you want to keep your eyes peeled for between acts one and two that lets you respec/name change. Too bad I spend a good time crafting/blacksmithing, but overall I'm having fun. I imagine Divinity original sin 2 is using the save. Most of combats I'm facing now are challengings, yet they are fun. In my turn, I summoned spiders and undeads near them to act as shield, then I used debuff spells to finally kill them. Let me tell you how I beat Braccus Rex: First time I thought "no way it's impossible with those damn meteors!", then I splittered up my group to avoid his meteors. So since DOS1's "complex" combat systems lead to only one actually optimal way of playing the game, is DOS2 really the worse combat system? I feel it wouldn't be unless it had the same problem, but then, I won't be getting it until I finish this game. I find that to be poor combat design, and while it is neat to get occasional victories due to smart use of the terrain and environmental effects and such, I don't like how you essentially are forced to abuse mass crowd control as your only real option. ![]() So far, every hard fight I've won in DOS1 has been due to spamming mass crowd control because there's literally no other way to win fights when every single enemy can cast as much magic as you, and they typically outnumber you as well.īeating Braccus Rex for example, and his three summons, basically required me to keep him spam-stunned for something like 5-10 turns while I took out the rest of the enemies, and that just doesn't seem like fun gameplay to me. Given that the combat in DOS1 seems "extremely" flawed to me by this point, literally being a game of spamming crowd control to win (or else waiting for your enemies to do the same), hearing that this is somehow "superior" to the combat in the second game makes me hesitant to want to play the second one. I've played only about 30 hours of DOS1 so far, and am finally getting through the second "act" as of now. ![]() Originally posted by Dragon:That's a big question. DOS 2 won't ever be on sale that cheap for at least another couple of years. Plus, if you are okay buying from GOG, then DOS 1 EE is on sale there for super cheap right now, 66% off for $13.59 USD. If DOS 1 EE's combat was akin to attending university, then DOS 2's combat would be akin to attending kindergarten.ĭOS 1 EE's combat/core gameplay is orders of magnitude better than DOS 2's.īut for some strange reason, DOS 2 is a super popular game that legions of people love, so YMMV, I guess?Īs for not having a lot of time: both games are huge and will probably take 100+ hours to complete, especially if you do most or all of the side quests and/or explore everything. DOS 2 has vastly dumbed-down & over-simplified its combat and therefore taken all the strategy/tactics and fun right out of it. IMO, DOS 1 EE is way better than DOS 2 overall, and also in many specific ways, but most especially the combat (which comprises core gameplay). this kind of games feel really off with controller, i tried to play it in my ps4 and i could not finish the game it was difficult for me to play good with. Forums Calendar Active Threads: Previous Thread. The end result is that everything is quite easy-to-read, which is great, because reading really is such a huge part of this game.I have played 180+ hours on DOS 1 EE and 12+ hours on DOS 2. Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2 - Suggestions and Feedback Mouse / Keyboard support for consoles. Luckily, Divinity: Original Sin 2 has greatly increased the size of the text, and the fonts and backgrounds are always very simple. I sit a good ten feet away from my screen, and some console games are nigh-unreadable with their font styles. I was also concerned with reading the metric fuck-ton of text present in the game. I feel like menu navigation should have also been part of that tutorial deck. To be fair, I had the same issue on PC, as I expected some sort of “next character” button on the top left and right of the menu screen. It took me a bit to feel comfortable moving from character to character when spending skill points or equipping new gear - you need to use the same radial dial that you use to swap characters when moving around the map. Selecting characters to control and menu pages to explore are mapped to radial dials, and damn if I didn’t always choose the wrong radial dial for what I wanted.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |